Tag Archives: video game

Blender Game Engine : Advanced GLSL 2D Filters

Just an update of the previous post “Blender Game Engine : Rendering with GLSL”, Martinesh just uploaded the .blend files if you want to make a try. All you need is a version of blender, a video card that support OpenGL 2.0 for the GLSL :)

GLSL Montain Demo:

Controls:
WASD – move camera
Left/Right arrows – move sun
Filters:
1 – SSAO only
2 – SSAO + scene
3 – Light scattering
4 – DoF (mousewheel – change focus)
5 – Chromatic abberration
6 – Cross shaped bloom

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GLSL Bathroom Demo:

btw, if you haven’t seen his Bathroom demo already, please have look and try it :)


Blender Game Engine: Bathroom demo from martini on Vimeo.

A graphics/physics demo showing some of Blender Game engine features available in Blender 2.48.
Created in 3 days.

Blender Game Engine : Rendering with GLSL

I just found this post on blenderartists.org from Martins Upitis where he is showing his work with BGE (Blender Game Engine) and GLSL 2D filters. See by yourself, I think it’s looking great ! At this point, I thing he did use 4 well known filter which are SSAO (Screen Space Ambiant Occlusion), SunRays (mostly known as GodRays I think), chromatic aberration(RGB Distortion), DoF (Depth of Field) !! The four combined gives a really nice result, but so far a bit slow as I believe (30 fps with a really good computer). He probably could make some optimization, but it looks really interesting. I’m really getting into this GLSL thing, which is a bit hard for me and my small tiny brain, but I’ll sure take a look at it when I’ll have more time :)

[My Work/Job] YouUp : Finally Out (kind of)

YouUp is a Ubisoft’s project, which I’ve been working on for the past 3 years. First as CG Artist / R&D with the real-time tracking technology and the internal 3d engine, also as Modeler/Mapping for the first assets we have made and finally as a TD Artist (designing features, tools, workflow, techniques, assets production pipeline, training graphic team, and so on).

It’s been a long way since then, this is the really beginning of this kind of technology, a lot more will come out of our work beside youup (so I hope).

For now you can download YouUp Windows Live Messenger version, which is a special version we brought with a Microsoft paternship. Download it here : http://www.ilovemessenger.fr/youup

You can also watch this interview (it’s in french, but you can only watch it, what they say is not that important, I appear in the end, that’s the important part :D )

You Up: la nouveauté révolutionnaire sur MSN – Nouvel Obs
Ubisoft propose de rendre MSN plus ludique en transformant son visage en temps réel pendant les t’chats. “YouUp” est téléchargeable gratuitement sur www.ilovemessenger.fr/YouUp.

R.I.P. Flight Simulator :'(

Microsoft Confirms Aces Closure

Studio responsible for Flight Simulator shut down amidst layoffs.

US, January 23, 2009 – Microsoft has confirmed the closure of Aces Game Studio, the internal development studio responsible for Microsoft Flight Simulator. Flight Simulator is one of the company’s oldest product lines, stretching back more than 20 years. The closure came amidst the company’s first major layoffs in its history, announced on Thursday. Approximately 5,000 Microsoft employees will be laid off; around 1,400 were cut immediately, with the remainder to but cut over the next 18 months.

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