Tag Archives: UI

Script : ft-Toolbar for After Effects CS3 CS4 & CS5

Introduction

This script gives the ability to make your own custom toolbar with Effects, presets or any commands you use the most often.This script gives the ability to make your own custom toolbar with Effects, presets or any commands you use the most often.

Toolbar’s features :

* Edit UI : add, delete, order, config buttons of your toolbar.

* 5 kind of buttons:

  • EFFECT : set the name of the effect you want to use (See usage details below).
  • ANIMATION PRESET : select an animation preset file (ffx) to apply.
  • SCRIPT LAUNCHER : select an script file (.jsx or .jsxbin) to launch.
  • MENU : set the exact name of any menu item you want to call. For example : Time-Reverse Keyframes.
  • JAVASCRIPT : type any javascript that AE understands. More advanced, but you can do some crazy macro command with it.
  • OS : Any Operating System command you can run into your terminal can be set here. For example calc (on Windows) or open -a Calculator (on Mac) would start the calculator.

* Buttons Icon : You can assign a custom image icon to each button. You can create your own icons or download a free icon pack below. All icons will be downloaded and saved into the config file. When you export the config file (xml) for use on another machine all the icons will be included so no need to keep the .png files.  The buttons size can be set to any size you like, but it is a good idea for it to match the size of your icons.

Import/Export : you can import and export the config file to set the same configuration on several computer or for making backups

* Configuration file path (xml) : you can set the path of the saved config file (xml) anywhere you want. (ie. to a dropbox folder to keep all your computer sync with the same config). The config file will include encoded versions of any custom icons.




Download

Script : ft-Toolbar for CS3, CS4 & CS5

Blender 2.5 Tour (via blenderlabrat) – UPDATED

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You can now find 3 new videos on blenderlabrat’s blog about his Blender 2.5 Tour.

There as been a lot of changes since his first tour of 2.5 and I think it’s worth taking a look at this new tour now because the new version of Blender is getting closer and closer to its final look and I think that’s a good starting point for people to have a real and nice sneak peak of what it’s going to be.

The 1rst part covers (user interface) :

  • Context! what it is and how to understand it
  • UI manipulation, split, join, rip, swap areas
  • 3dview tools pane and repeat last operator
  • threading, constant responsive UI
  • new button types
  • misc stuff, like quickly themes colors and such

http://blenderlabrat.blogspot.com/2009/10/25-tour-9-part-1.html

The 2nd part covers (animation) :

  • Basic Keyframing
  • Keying sets
  • F-curve basics
  • Modifiers
  • Drivers ( didn’t want to work but i showed the procedure)
  • Quat V Eulars
  • Non-Linear Animation Editor

http://blenderlabrat.blogspot.com/2009/10/25-tour-9-part-2.html

The 3rd part covers (materials/shading) :

  • Tour of new buttons layout and how to use it
  • Multiple material
  • Textures
  • New bump mapping and colour managment
  • Volumetrics
  • Volumetric Textures

http://blenderlabrat.blogspot.com/2009/10/25-tour-9-part-3-materialsshading.html

The 4th part covers (particles & simulations) :

  • where things are now
  • new cache system
  • effectors
  • Smoke
  • point density texture

http://blenderlabrat.blogspot.com/2009/10/25-tour-9-part-4-particles-and.html

The 5th part covers (Cache Editing) :

  • how does simulations are cached on Harddrive for realtime playback

http://blenderlabrat.blogspot.com/2009/10/25-tour-9-part5-cache-editing.html