My Pixel Bender shader for After Effects ft-Cubic Lens Distortion as been ported to VVVV !
Check it out here : http://vvvv.org/contribution/ft-cubic-lens-distortion
Posts tagged 'shaders'My Pixel Bender shader for After Effects ft-Cubic Lens Distortion as been ported to VVVV !
Check it out here : http://vvvv.org/contribution/ft-cubic-lens-distortion
It has been for a while now, but I haven’t made an official announcement about it until now. So in case you haven’t notice yet, most of my Pixel Bender filter for After Effects are available on Lloyd Alvarez’s website which is called AEScripts.com. (But There…
This filter which works for After Effects & Photoshop, will color balance your footage based in case the white balance wasn’t set properly at the time you were shooting it.
All you have to do is select a mid-tone color in your footage and the filter will do…
EDIT : the project started at http://ocl.atmind.nl/doku.php?id=design:proposal:compositor-redesign . Please donate and help the project
I have been at the Blender Conference this year & had the chance to met a lot of great guys as also talking with Ton about doing vfx with blender. I…
ft-Clamp is very similar to Nuke’s Clamp node. it is able to clamp RGBA values as also force a maximum and minimum color.
It is usually use before or after filters which needs to have values between 0-1 (or 0-255). Since it can clamp different…
Introduction
I believe this filter is the only one handling Position pass in After Effect. By rendering an Object P Pass, you will be able to create 3D mask which stick on your objects.
This techniques comes from several Nuke scripts. Look at the following videos :
A one slider plugin that gives a very compelling filmic contrast “look” to your footage. Partially based on Ken’s Perlin Gain function & Roy Stelzer’s presentation
Here is a tutorial on how to convert your own Light Probe into the 9 coefficients needed into my ft-SSIBL plug-in (Screen Space Image Base Lighting).
This shader will color an image based on a second input. I did it because I wanted to change grayscale into a variety of colors with a gradiant.
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This really simple shader let you combine 2 inputs channel into a new one. There is already something like that in AE, but I believe it is only working in 8 or…