Tag Archives: review

Blender 2.5 Tour (via blenderlabrat) – UPDATED

blenderlogo1

You can now find 3 new videos on blenderlabrat’s blog about his Blender 2.5 Tour.

There as been a lot of changes since his first tour of 2.5 and I think it’s worth taking a look at this new tour now because the new version of Blender is getting closer and closer to its final look and I think that’s a good starting point for people to have a real and nice sneak peak of what it’s going to be.

The 1rst part covers (user interface) :

  • Context! what it is and how to understand it
  • UI manipulation, split, join, rip, swap areas
  • 3dview tools pane and repeat last operator
  • threading, constant responsive UI
  • new button types
  • misc stuff, like quickly themes colors and such

http://blenderlabrat.blogspot.com/2009/10/25-tour-9-part-1.html

The 2nd part covers (animation) :

  • Basic Keyframing
  • Keying sets
  • F-curve basics
  • Modifiers
  • Drivers ( didn’t want to work but i showed the procedure)
  • Quat V Eulars
  • Non-Linear Animation Editor

http://blenderlabrat.blogspot.com/2009/10/25-tour-9-part-2.html

The 3rd part covers (materials/shading) :

  • Tour of new buttons layout and how to use it
  • Multiple material
  • Textures
  • New bump mapping and colour managment
  • Volumetrics
  • Volumetric Textures

http://blenderlabrat.blogspot.com/2009/10/25-tour-9-part-3-materialsshading.html

The 4th part covers (particles & simulations) :

  • where things are now
  • new cache system
  • effectors
  • Smoke
  • point density texture

http://blenderlabrat.blogspot.com/2009/10/25-tour-9-part-4-particles-and.html

The 5th part covers (Cache Editing) :

  • how does simulations are cached on Harddrive for realtime playback

http://blenderlabrat.blogspot.com/2009/10/25-tour-9-part5-cache-editing.html

A closer look at Project Natal on Pixelsumo

Intresting article about Microsoft Project Natal via Pixelsumo .

natal3-camera

“Microsoft bought 3DV Systems. I instantly thought they were going to use this camera and their own sdk after seeing the demos, however Eurogamer reports:
“Aaron Greenberg was even more direct. Asked whether Natal was derived from 3DV technology, he told Eurogamer: ‘No, we built this in house.’”

“Kim admitted ‘it’s a combination of partners and our own software’,…’ ”

There are rumors that Microsoft are working with & licensing patents from Prime Sense, another Israel company like 3DV …..

Full Article here : http://www.pixelsumo.com/post/project-natal