Home Posts tagged 'Relighting'

Posts Tagged ‘Relighting’

Pixel Bender : ft-Ppass2Matte for After Effects

Introduction

I believe this filter is the only one handling Position pass in After Effect. By rendering an Object P Pass, you will be able to create 3D mask which stick on your objects.

This techniques comes from several Nuke scripts. Look at the following videos :

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How to convert a Lightprobe into the 9 spherical harmonics coefficients

Here is a tutorial on how to convert your own Light Probe into the 9 coefficients needed into my ft-SSIBL plug-in (Screen Space Image Base Lighting).





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Pixel Bender : ft-SSIBL (Screen Space Image Base Lighting) shader for After Effects


Introduction

ft-SSIBL for “Screen Space Image Base Lighting” is based on a topic I covered in a previous post about Roy Stelzer’s…

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Rotating Normals from a Normal pass

RotateNormal is a  group node inspired from Roy Stelzer (2D TD at Double Negative) “2.5D Relighting inside of Nuke”…

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2.5D relighting in compositing with Blender (using spherical harmonics)

Introduction

About a year ago, I was watching a great presentation at the Nuke Master Class by Roy Stelzer (2D TD at

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  • 2.5D relighting in compositing with Blender (using spherical harmonics)
  • 2.5D relighting in compositing with Blender (using spherical harmonics)
  • 2.5D relighting in compositing with Blender (using spherical harmonics)
  • 2.5D relighting in compositing with Blender (using spherical harmonics)
  • 2.5D relighting in compositing with Blender (using spherical harmonics)
  • 2.5D relighting in compositing with Blender (using spherical harmonics)