Home Posts tagged 're-lighting'

Posts Tagged ‘re-lighting’

How to convert a Lightprobe into the 9 spherical harmonics coefficients

Here is a tutorial on how to convert your own Light Probe into the 9 coefficients needed into my ft-SSIBL plug-in (Screen Space Image Base Lighting).





Continue reading

Pixel Bender : ft-SSIBL (Screen Space Image Base Lighting) shader for After Effects


Introduction

ft-SSIBL for “Screen Space Image Base Lighting” is based on a topic I covered in a previous post about Roy Stelzer’s…

Continue reading

Rotating Normals from a Normal pass

RotateNormal is a  group node inspired from Roy Stelzer (2D TD at Double Negative) “2.5D Relighting inside of Nuke”…

Continue reading

2.5D relighting in compositing with Blender (using spherical harmonics)

Introduction

About a year ago, I was watching a great presentation at the Nuke Master Class by Roy Stelzer (2D TD at

Continue reading
  • 2.5D relighting in compositing with Blender (using spherical harmonics)
  • 2.5D relighting in compositing with Blender (using spherical harmonics)
  • 2.5D relighting in compositing with Blender (using spherical harmonics)
  • 2.5D relighting in compositing with Blender (using spherical harmonics)
  • 2.5D relighting in compositing with Blender (using spherical harmonics)
  • 2.5D relighting in compositing with Blender (using spherical harmonics)