Home Posts tagged 'Nuke'

Posts Tagged ‘Nuke’

Blender VFX wish list features

Introduction

EDIT : the project started at http://ocl.atmind.nl/doku.php?id=design:proposal:compositor-redesign . Please donate and help the project

I have been at the Blender Conference this year & had the chance to met a lot of great guys as also talking with Ton about doing vfx with blender. I…

Continue reading

Pixel Bender : ft-Clamp for After Effects

Introduction

ft-Clamp is very similar to Nuke’s Clamp node. it is able to clamp RGBA values as also force a maximum and minimum color.
It is usually use before or after filters which needs to have values between 0-1 (or 0-255). Since it can clamp different…

Continue reading

Pixel Bender : ft-Ppass2Matte for After Effects

Introduction

I believe this filter is the only one handling Position pass in After Effect. By rendering an Object P Pass, you will be able to create 3D mask which stick on your objects.

This techniques comes from several Nuke scripts. Look at the following videos :

Continue reading

Pixel Bender : “ft-Filmic Contrast” for After Effects

Introduction

A one slider plugin that gives a very compelling filmic contrast “look” to your footage.  Partially based on Ken’s Perlin Gain function & Roy Stelzer’s presentation

Continue reading

How to convert a Lightprobe into the 9 spherical harmonics coefficients

Here is a tutorial on how to convert your own Light Probe into the 9 coefficients needed into my ft-SSIBL plug-in (Screen Space Image Base Lighting).





Continue reading

Pixel Bender : ft-SSIBL (Screen Space Image Base Lighting) shader for After Effects


Introduction

ft-SSIBL for “Screen Space Image Base Lighting” is based on a topic I covered in a previous post about Roy Stelzer’s…

Continue reading

Rotating Normals from a Normal pass

RotateNormal is a  group node inspired from Roy Stelzer (2D TD at Double Negative) “2.5D Relighting inside of Nuke”…

Continue reading

2.5D relighting in compositing with Blender (using spherical harmonics)

Introduction

About a year ago, I was watching a great presentation at the Nuke Master Class by Roy Stelzer (2D TD at

Continue reading

Understanding Gamma and Linear workflow

Even If I’m aware of what gamma and Linear workflow is, I’m not quite sure I’m using it always in the correct way. So I decide to dive into documentations and forums again to refresh my memory about it and at the same time closing a few…

Continue reading

OpenFX (OFX) – An Open Plug-in API for 2D Visual Effects

Open FX


I did bump into this website a few days ago, it looks pretty old, but it’s the first time I heard about it, and I think it is worth looking at it for…

Continue reading
  • OpenFX (OFX) – An Open Plug-in API for 2D Visual Effects
  • OpenFX (OFX) – An Open Plug-in API for 2D Visual Effects
  • OpenFX (OFX) – An Open Plug-in API for 2D Visual Effects
  • OpenFX (OFX) – An Open Plug-in API for 2D Visual Effects
  • OpenFX (OFX) – An Open Plug-in API for 2D Visual Effects
  • OpenFX (OFX) – An Open Plug-in API for 2D Visual Effects