Introduction :
Based on Eugene(inspirit) post about Faster Array Sort function in Flash, I ported his test code into javascript.
First of all, I’m mainly using JS for scripting into Adobe After Effects, Photoshop, … but not so much…
Posts tagged 'Math'Based on Eugene(inspirit) post about Faster Array Sort function in Flash, I ported his test code into javascript.
First of all, I’m mainly using JS for scripting into Adobe After Effects, Photoshop, … but not so much…
A one slider plugin that gives a very compelling filmic contrast “look” to your footage. Partially based on Ken’s Perlin Gain function & Roy Stelzer’s presentation
Here is a tutorial on how to convert your own Light Probe into the 9 coefficients needed into my ft-SSIBL plug-in (Screen Space Image Base Lighting).
RotateNormal is a group node inspired from Roy Stelzer (2D TD at Double Negative) “2.5D Relighting inside of Nuke”…
About a year ago, I was watching a great presentation at the Nuke Master Class by Roy Stelzer (2D TD at
Yeahh Matt Ebb just commit my patch (SVN r27733) for the…
Even If I’m aware of what gamma and Linear workflow is, I’m not quite sure I’m using it always in the correct way. So I decide to dive into documentations and forums again to refresh my memory about it and at the same time closing a few…
Cubic Lens Distortion (or undistortion as well) is well known in compositing or any VFX package. Basic Lens Distortion would usually solve the distord plate a the center, but closer you would get to the…
This one should be pretty simple, but still all the shaders I have found on the Internet was based on conversion to HSL color space. Which could be actually useful if you need some color balance control,…
The goal here was to understand how works the Exposure feature of Photoshop for my research on lift/gamma/gain
NB : I wouldn’t say I’m an 100% sure about how…