As you may know, Davinci Resolve light is out for mac. It is a free version of Davinci Resolve 8 with a few limitation.
From the website :
DaVinci Resolve Lite – Free
The free DaVinci Resolve Lite includes the same high quality processing as the full DaVinci Resolve, however it limits projects to SD and HD resolutions, two color correction nodes, a single processing GPU and a single RED rocket card. Stereoscopic 3D features, 2K, noise reduction, power mastering, remote grading and sharing projects with an external database server are features only offered in the full DaVinci Resolve and are not included in this free DaVinci Resolve Lite edition. Download Now!
Only issue though the interface is only optimized to work with a resolution of 1920×1080. So if you are playing with it on you MacBook Pro, you might not be able to see the whole thing. So here is a small workaround you can do
type : defaults write -g AppleDisplayScaleFactor 0.80
When you are finish to play with Resolve jus type the same thing in terminal but set the value to 1.0 instead of 0.80.
NB: you can set any value you want instead of 0.80
Yeahh Matt Ebb just commit my patch (SVN r27733) for the “Color Balance” node in Blender 2.5 Compositing node !!! Now it should be much easier to work with.
You can get a version of blender at Graphicall.org (any version above revision 27733)
There is still some precision issue on the color wheels, I guess some day it will be possible to move the color picker slower.
How to use it ?
First I would recommend you to un-check the “color management” setting in Blender 2.5 or it will make the blacks really hard to control.
If you are not so familiar with color grading, and push-pull techniques, I would really recommend you to watch Stu Maschwitz’s (Prolost) video tutorial using Magic Bullet Colorista. The settings won’t be exactly the same, but the approach quite the same though !
I described the Lift/Gamma/Gain in a previous post, and mostly this node is based on the formulas specified there. We just slightly modified it so the 3 defaults values parameters are equal to 1.0 just like in Colorista. Which makes it much easier to control the blacks. Actually the “Color Balance” node before this revision was the same formula but with lift default value equal to 0.0
Some presets !
While making some comparison test between Colorista in After Fx and the “color balance” node in blender, I tried to mimic some of Colorista’s presets.
You can download the “Blender Color Grading Presets” here : http://code.google.com/p/ft-projects/downloads/list
Since there is no mask in the “Compositing Editor” of Blender yet, I found a simple tricks which could work pretty well especially in case of color grading.
You’ll see nothing really fancy here since the mask can only be square (or pretty close to a square shape though). But if you check out Colorista for instance, the two allowed shapes are ellipse and rectangle.