Blender Game Engine : Advanced GLSL 2D Filters

Just an update of the previous post “Blender Game Engine : Rendering with GLSL”, Martinesh just uploaded the .blend files if you want to make a try. All you need is a version of blender, a video card that support OpenGL 2.0 for the GLSL :)

GLSL Montain Demo:

Controls:
WASD – move camera
Left/Right arrows – move sun
Filters:
1 – SSAO only
2 – SSAO + scene
3 – Light scattering
4 – DoF (mousewheel – change focus)
5 – Chromatic abberration
6 – Cross shaped bloom

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GLSL Bathroom Demo:

btw, if you haven’t seen his Bathroom demo already, please have look and try it :)


Blender Game Engine: Bathroom demo from martini on Vimeo.

A graphics/physics demo showing some of Blender Game engine features available in Blender 2.48.
Created in 3 days.

Blender Game Engine : Rendering with GLSL

I just found this post on blenderartists.org from Martins Upitis where he is showing his work with BGE (Blender Game Engine) and GLSL 2D filters. See by yourself, I think it’s looking great ! At this point, I thing he did use 4 well known filter which are SSAO (Screen Space Ambiant Occlusion), SunRays (mostly known as GodRays I think), chromatic aberration(RGB Distortion), DoF (Depth of Field) !! The four combined gives a really nice result, but so far a bit slow as I believe (30 fps with a really good computer). He probably could make some optimization, but it looks really interesting. I’m really getting into this GLSL thing, which is a bit hard for me and my small tiny brain, but I’ll sure take a look at it when I’ll have more time :)