Home Posts tagged 'developpment' (Page 2)

Posts Tagged ‘developpment’

Blender VFX wish list features

Introduction

EDIT : the project started at http://ocl.atmind.nl/doku.php?id=design:proposal:compositor-redesign . Please donate and help the project

I have been at the Blender Conference this year & had the chance to met a lot of great guys as also talking with Ton about doing vfx with blender. I…

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Pixel Bender : ft-Clamp for After Effects

Introduction

ft-Clamp is very similar to Nuke’s Clamp node. it is able to clamp RGBA values as also force a maximum and minimum color.
It is usually use before or after filters which needs to have values between 0-1 (or 0-255). Since it can clamp different…

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Pixel Bender : ft-Ppass2Matte for After Effects

Introduction

I believe this filter is the only one handling Position pass in After Effect. By rendering an Object P Pass, you will be able to create 3D mask which stick on your objects.

This techniques comes from several Nuke scripts. Look at the following videos :

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Faster Array Sort in Javascript

Introduction :

Based on Eugene(inspirit) post about Faster Array Sort function in Flash, I ported his test code into javascript.
First of all, I’m mainly using JS for scripting into Adobe After Effects, Photoshop, … but not so much…

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Pixel Bender : “ft-Filmic Contrast” for After Effects

Introduction

A one slider plugin that gives a very compelling filmic contrast “look” to your footage.  Partially based on Ken’s Perlin Gain function & Roy Stelzer’s presentation

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How to convert a Lightprobe into the 9 spherical harmonics coefficients

Here is a tutorial on how to convert your own Light Probe into the 9 coefficients needed into my ft-SSIBL plug-in (Screen Space Image Base Lighting).





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Pixel Bender : ft-ColorGray shader for After Effects



Introduction

This shader will color an image based on a second input. I did it because I wanted to change grayscale into a variety of colors with a gradiant.



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Pixel Bender : ft-CombineRGBA for After Effects


Introduction

This really simple shader let you combine 2 inputs channel into a new one. There is already something like that in AE, but I believe it is only working in 8 or…

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Pixel Bender : ft-SSIBL (Screen Space Image Base Lighting) shader for After Effects


Introduction

ft-SSIBL for “Screen Space Image Base Lighting” is based on a topic I covered in a previous post about Roy Stelzer’s…

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Pixel Bender : ft-UVPass shader for After Effects


Introduction

This shader let you re-texture your rendering directly in After Effects. It use a UV pass as default input and a texture as second input. UV pass could be render from…

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  • Pixel Bender : ft-UVPass shader for After Effects
  • Pixel Bender : ft-UVPass shader for After Effects
  • Pixel Bender : ft-UVPass shader for After Effects
  • Pixel Bender : ft-UVPass shader for After Effects
  • Pixel Bender : ft-UVPass shader for After Effects
  • Pixel Bender : ft-UVPass shader for After Effects