Tag Archives: compositing

RollingShutter Plugin by the Foundry for After FX and Nuke Released !!!

I talked about the Foundry working on solving the rolling shutter issue on a previous post. It seams they were waiting the Siggraph to announce it. At the time I though it was only for Nuke, but the great news is they also port their plugin to After Effect CS3 and CS4.

It seems they fixed the horizontal panning issue, but still not the vertical one, which at this point looks impossible but I’m actually waiting for another paper on stabilization which should show up at siggraph too. Anyway it’s going to help a lot for matchmove !!!

Official RollingShutter by Foundry plugin page

“The Foundry” fixing the Rolling Shutter issue in some cases

We have already seen some Siggraph papers about fixing this issue in some cases (cf. horizontal distortion), but now we can see that The Foundry is working on it !!!

The Foundry is a great company known for their Nuke compositing software and also very known for their awesome “Keylight” plug-in as many others !

Check Out their blog and follow their research about all this stuff

Original Plate :

Fixed plate :

Making Of : Philips Carousel

I think this is a really well done commercial. I wonder how they did it for a while (bullet time ? tracking ? green screen? ..) it seems they used a mechanical dolly controller which could reproduce the exact same path several time, and some stunt guy who were good at freezing body :). they shoot it one time with the stunt guys and another time without. Really cool !

Fake Running Crowd on Vimeo


Fake Running Crowd from François Tarlier on Vimeo.

This class (which was teach by Gareth Edwards)was really amazing, I highly recommend it !! I didn’t learn so much about AfterFX but mostly about how to get the job done in a small amount of time, and this goes through “organization” !! Keeping your workflow as clean as possible, taking time to renaming everything (cuz god it could get really messy in AE),…

My result is far from being perfect, I can see so many things I could change (the way they are running, the dust, the lighting, the shadows, … ). but so far, I think it’s quite good and I have so much other things to do that I cannot work any more on this piece! I’ll probably make a small “making of” video later on, just to show all the passes (shadows, AO, Dust, lighting,..) were done in After Effects, only the 3D tracking was done with Syntheyes, but so far it was a super easy one !

What I learned with this project :

  • Many AE tricks : can’t tell all of them, but I definitely think I’m more efficient now with AE. I’ve done many mistake and encounter many problems that did teach me a lot πŸ™‚
  • Organization : I won’t say it enough, it might sounds silly but when you look at all the job that Gareth has done on “Heroes and Villains: Attila the Hun” (VFX breakdown here) in such a small amount of time, you have to say he had a pretty good workflow. So far that’s the reason I took this class and I don’t regret it
  • Faking : That’s mostly what I like in compositing, is that you can fake so many thing which usually with a good amout of blur you won’t see the trick πŸ˜‰ . But even with that, we usually go for the hard way (3d, particle system, IA, ..). As I said, the result is far to be perfect, but I guess you have to keep in mind that the quality of your work could depends of the target you have and of course the budget (cf the production triangle). In this case the target is TV Shows, so I guess it should be “Fast” and probably “Cheap”, which leave “Good” a bit behind. Of course it should be as good as possible and that’s why I think knowing how far you can go with faking is a really good thing, and so far that’s also something I did understand more in this class.

Blender Game Engine : Advanced GLSL 2D Filters

Just an update of the previous post “Blender Game Engine : Rendering with GLSL”, Martinesh just uploaded the .blend files if you want to make a try. All you need is a version of blender, a video card that support OpenGL 2.0 for the GLSL πŸ™‚

GLSL Montain Demo:

Controls:
WASD – move camera
Left/Right arrows – move sun
Filters:
1 – SSAO only
2 – SSAO + scene
3 – Light scattering
4 – DoF (mousewheel – change focus)
5 – Chromatic abberration
6 – Cross shaped bloom

————————————————-

GLSL Bathroom Demo:

btw, if you haven’t seen his Bathroom demo already, please have look and try it πŸ™‚


Blender Game Engine: Bathroom demo from martini on Vimeo.

A graphics/physics demo showing some of Blender Game engine features available in Blender 2.48.
Created in 3 days.

Blender Game Engine : Rendering with GLSL

I just found this post on blenderartists.org from Martins Upitis where he is showing his work with BGE (Blender Game Engine) and GLSL 2D filters. See by yourself, I think it’s looking great ! At this point, I thing he did use 4 well known filter which are SSAO (Screen Space Ambiant Occlusion), SunRays (mostly known as GodRays I think), chromatic aberration(RGB Distortion), DoF (Depth of Field) !! The four combined gives a really nice result, but so far a bit slow as I believe (30 fps with a really good computer). He probably could make some optimization, but it looks really interesting. I’m really getting into this GLSL thing, which is a bit hard for me and my small tiny brain, but I’ll sure take a look at it when I’ll have more time πŸ™‚

CineFx : Jahshaka Reinvented

I’ve always been looking for a good OpenSource compositing software which would be as good as AfterFx (or at least an honest alternative). The only one that seems to exist was Jahshaka (beside the integrated one in Blender). I’ve always waited for them to bring it to the next level, cause so far it wasn’t a professional tool, but they had ambition to make it better. I just had a look a the source today, and the last updated was more than a year a go !!! So I guess that project was dead, I just google it to be sure, and I found this website http://www.cinefx.org/

I knew that some research came out of the Jahshaka project as Cineplay (video player – read any type of media file) and cinecode (opensource desktop video encoder), but I didn’t knew about CineFX !

At this point CineFx is only the old JahPlayer (which was able to read uncompress video in real-time), but as they said on this blog it seems that they want to make CineFx the way Jahshaka was supposed to be.

Let’s just hope this project won’t die once again !!! πŸ™‚

Jplayer (video player – read all the format) become CinePlay

JahPlayer become CineFX

Jahshaka will become CineFX

OpenLibraries gets re-invented