Tag Archives: compositing

ft-Vignetting PRO for After Effects

ft-Vignetting PRO easily adds a highly customizable vignette to your footage or comp..

Here is the full feature list :

  • Shape – Circle, Elipse, Square, Rectangle.
  • Size – The size of the vignette.
  • Feather – The amount of feather.
  • Feather Mode – linear, smooth, ultra smooth.
  • Position – Adjust the center to reposition the vignette.
  • Color – Tint the vignette.
  • Blending Mode – Add, Multiply,…
  • Noise – Add noise.
  • Noise Color – Tint the noise
  • Noise Time – Animate the noise.
  • Opacity – Adjust the transparency.

The Pro and Lite version are now compatible with After Effects and Premiere Pro (CS4 to CS6).

Download the PRO version 

The plugin has been converted to Native AE by Tobias Fleischer ! He is the man !!! 😉

ft-Filmic Contrast PRO for After Effects

ft-Filmic Contrast PRO is the new version of the “one slider contrast plugin to quickly get a cinematic look”.

This version is based on the same principle but with some extra features as :

  • Input channel selection
  • Color mode (per channel process)
  • Faster algorithm
  • Boost effect

The Pro and Lite version are now compatible with After Effects and Premiere Pro (CS4 to CS6).

Download the PRO version 

The plugin has been converted to Native AE by Tobias Fleischer ! He is the man !!! 😉

Run Davinci Resolve Light on small screen resolution

As you may know, Davinci Resolve light is out for mac. It is a free version of Davinci Resolve 8 with a few limitation.

 

From the website :

DaVinci Resolve Lite – Free

The free DaVinci Resolve Lite includes the same high quality processing as the full DaVinci Resolve, however it limits projects to SD and HD resolutions, two color correction nodes, a single processing GPU and a single RED rocket card. Stereoscopic 3D features, 2K, noise reduction, power mastering, remote grading and sharing projects with an external database server are features only offered in the full DaVinci Resolve and are not included in this free DaVinci Resolve Lite edition. Download Now!

 

Only issue though the interface is only optimized to work with a resolution of 1920×1080. So if you are playing with it on you MacBook Pro, you might not be able to see the whole thing. So here is a small workaround you can do

 

  1. Close Resolve
  2. Open Terminal
  3. type : defaults write -g AppleDisplayScaleFactor 0.80
  4. Start Resolve
  5. Tada…  😆
When you are finish to play with Resolve jus type the same thing in terminal but set the value to 1.0 instead of 0.80.
NB: you can set any value you want instead of 0.80

2D Tracking Tutorials with Blender

Here are the two first tutorial about tracking with Blender, showing you how to do Corner Pin tracking and Stabilisation as well. ENJOY my friends !!
And stay tune since I’ll be releasing some scripts pretty soon which will do that “automatically” for you


Corner Pin Tracking

 

 

2D Stabilization (new tutorial)

 

2D Stabilization (old tutorial)

See also :

  • 2D tracking tutorial : http://www.videocopilot.net/tutorials/q/tracking/

Blender VFX : 2D Tracking

Here we are finally !!! It’s coming !

In case you missed it, Blender got a GSOC this year to integrate Libmv into it. Which means by the end of the summer we should have 3D tracking available in Blender (at least in a branch if not in Trunk).

But the first step to that is to implement 2D trackers, and Sergey did already a great job for integrating this feature. I just tested it today, it is of course very new and not so stable, but we are really close to be able to do nice FX. Actually all I’m missing to start and really play is being able to use the tracking data as f-curves and re-use them into the compositor (which according to Sergey, should be enable soon).

Exciting days are coming my friends 🙂

 

 

First Screencast

 

 

blender camera tracking test from Fish on Vimeo.

Camera tracking integration – Step 1 from Sergey I. Sharybin on Vimeo.

 

How to play with it ?

You will need to get a version of blender which is build against the Tomato branch in the SVN. You can build it yourself, or try to find one at Graphicall

To build it yourself, I recommend you to follow those following tutorials :

  • Building Blender : Windows , Mac OSX (wiki , blenderCookie), Linux
  • Checkout this sources (instead of trunk) from SVN : https://svn.blender.org/svnroot/bf-blender/branches/soc-2011-tomato/

VFX Pipeline & workflow

Here are some great reads about different pipeline & workflow :