As you may know, Davinci Resolve light is out for mac. It is a free version of Davinci Resolve 8 with a few limitation.
From the website :
DaVinci Resolve Lite – Free
The free DaVinci Resolve Lite includes the same high quality processing as the full DaVinci Resolve, however it limits projects to SD and HD resolutions, two color correction nodes, a single processing GPU and a single RED rocket card. Stereoscopic 3D features, 2K, noise reduction, power mastering, remote grading and sharing projects with an external database server are features only offered in the full DaVinci Resolve and are not included in this free DaVinci Resolve Lite edition. Download Now!
Only issue though the interface is only optimized to work with a resolution of 1920×1080. So if you are playing with it on you MacBook Pro, you might not be able to see the whole thing. So here is a small workaround you can do
type : defaults write -g AppleDisplayScaleFactor 0.80
When you are finish to play with Resolve jus type the same thing in terminal but set the value to 1.0 instead of 0.80.
NB: you can set any value you want instead of 0.80
Here are the two first tutorial about tracking with Blender, showing you how to do Corner Pin tracking and Stabilisation as well. ENJOY my friends !! And stay tune since I’ll be releasing some scripts pretty soon which will do that “automatically” for you
In case you missed it, Blender got a GSOC this year to integrate Libmv into it. Which means by the end of the summer we should have 3D tracking available in Blender (at least in a branch if not in Trunk).
But the first step to that is to implement 2D trackers, and Sergey did already a great job for integrating this feature. I just tested it today, it is of course very new and not so stable, but we are really close to be able to do nice FX. Actually all I’m missing to start and really play is being able to use the tracking data as f-curves and re-use them into the compositor (which according to Sergey, should be enable soon).
Create an instance of an effect with one click™. Behind the scenes the script makes a copy of the effect and links it with expressions in a way that allows the instance to be anywhere including a different comp.
It has been for a while now, but I haven’t made an official announcement about it until now. So in case you haven’t notice yet, most of my Pixel Bender filter for After Effects are available on Lloyd Alvarez’s website which is called AEScripts.com. (But There are still all open source and you can name your own price )
AEScript is a great place to find many different kind of scripts or filters which can make your life easier on a every day basis. I would encourage you to go through all the scripts & filters list to see what exists. Because you might not need all them right now, but most of it have been made to solve problem people encounter with AE, so being aware that a script exists somewhere in case one day you have an issue with After Effect is a great knowledge for a user
As for today several filters and one script which I made are available there, but again check all the other ones as well, there are all incredible!
ft-Toolbar : create your own tool bar to apply Effects, presets, scripts, … in ONE click !
ft-CombineRGBA : let you swap channels or combine them from two different sources in 32bpc
ft-Cubic Lens Distortion : (un)distort your footage with a lot of accuracy using Syntheyes algorithm. Add or erase Chromatic Aberration as well
ft-Brightness Check : show you if pixels are too bright or dark in your comp, great to check if it “Broadcast-safe”
This script gives the ability to make your own custom toolbar with Effects, presets or any commands you use the most often.This script gives the ability to make your own custom toolbar with Effects, presets or any commands you use the most often.
Toolbar’s features :
* Edit UI : add, delete, order, config buttons of your toolbar.
* 5 kind of buttons:
EFFECT : set the name of the effect you want to use (See usage details below).
ANIMATION PRESET : select an animation preset file (ffx) to apply.
SCRIPT LAUNCHER : select an script file (.jsx or .jsxbin) to launch.
MENU : set the exact name of any menu item you want to call. For example : Time-Reverse Keyframes.
OS : Any Operating System command you can run into your terminal can be set here. For example calc (on Windows) or open -a Calculator (on Mac) would start the calculator.
* Buttons Icon : You can assign a custom image icon to each button. You can create your own icons or download a free icon pack below. All icons will be downloaded and saved into the config file. When you export the config file (xml) for use on another machine all the icons will be included so no need to keep the .png files. The buttons size can be set to any size you like, but it is a good idea for it to match the size of your icons.
* Import/Export : you can import and export the config file to set the same configuration on several computer or for making backups
* Configuration file path (xml) : you can set the path of the saved config file (xml) anywhere you want. (ie. to a dropbox folder to keep all your computer sync with the same config). The config file will include encoded versions of any custom icons.