As you may know, Davinci Resolve light is out for mac. It is a free version of Davinci Resolve 8 with a few limitation.
From the website :
DaVinci Resolve Lite – Free
The free DaVinci Resolve Lite includes the same high quality processing as the full DaVinci Resolve, however it limits projects to SD and HD resolutions, two color correction nodes, a single processing GPU and a single RED rocket card. Stereoscopic 3D features, 2K, noise reduction, power mastering, remote grading and sharing projects with an external database server are features only offered in the full DaVinci Resolve and are not included in this free DaVinci Resolve Lite edition. Download Now!
Only issue though the interface is only optimized to work with a resolution of 1920×1080. So if you are playing with it on you MacBook Pro, you might not be able to see the whole thing. So here is a small workaround you can do
type : defaults write -g AppleDisplayScaleFactor 0.80
When you are finish to play with Resolve jus type the same thing in terminal but set the value to 1.0 instead of 0.80.
NB: you can set any value you want instead of 0.80
Here are the two first tutorial about tracking with Blender, showing you how to do Corner Pin tracking and Stabilisation as well. ENJOY my friends !! And stay tune since I’ll be releasing some scripts pretty soon which will do that “automatically” for you
In case you missed it, Blender got a GSOC this year to integrate Libmv into it. Which means by the end of the summer we should have 3D tracking available in Blender (at least in a branch if not in Trunk).
But the first step to that is to implement 2D trackers, and Sergey did already a great job for integrating this feature. I just tested it today, it is of course very new and not so stable, but we are really close to be able to do nice FX. Actually all I’m missing to start and really play is being able to use the tracking data as f-curves and re-use them into the compositor (which according to Sergey, should be enable soon).