Home Posts tagged 'angular map'

Posts Tagged ‘angular map’

How to convert a Lightprobe into the 9 spherical harmonics coefficients

Here is a tutorial on how to convert your own Light Probe into the 9 coefficients needed into my ft-SSIBL plug-in (Screen Space Image Base Lighting).





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Pixel Bender : ft-SSIBL (Screen Space Image Base Lighting) shader for After Effects


Introduction

ft-SSIBL for “Screen Space Image Base Lighting” is based on a topic I covered in a previous post about Roy Stelzer’s…

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2.5D relighting in compositing with Blender (using spherical harmonics)

Introduction

About a year ago, I was watching a great presentation at the Nuke Master Class by Roy Stelzer (2D TD at

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  • 2.5D relighting in compositing with Blender (using spherical harmonics)
  • 2.5D relighting in compositing with Blender (using spherical harmonics)
  • 2.5D relighting in compositing with Blender (using spherical harmonics)
  • 2.5D relighting in compositing with Blender (using spherical harmonics)
  • 2.5D relighting in compositing with Blender (using spherical harmonics)
  • 2.5D relighting in compositing with Blender (using spherical harmonics)