Categories
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- 100% Demo of Adobe Flash Face Recognition using the openCV port to AS3
- 91% Marilena : source code of the Glasses Demo
- 83% Color Grading with Blender 2.5
- 67% MariLena : OpenCV port to ActionScript 3 (AS3 / Flash)
- 37% PixelBender Cubic Lens Distortion for After Effects
- 37% Deface : AS3 Face Detection BASED on OpenCV
- 30% Playing with Marilena
- 26% Matchmove Reel 2009
- 25% UPDATE - Cubic Lens Distortion Pixel Bender shader for AE (with scale & chromatic aberration
- 24% FaceAPI 2 FSX
Tag Archives: Gamma
Color Grading with Blender 2.5
Introduction Yeahh Matt Ebb just commit my patch (SVN r27733) for the “Color Balance” node in Blender 2.5 Compositing node !!! Now it should be much easier to work with. You can get a version of blender at Graphicall.org (any … Continue reading
Posted in CG/Animation, Download, Videos/Films
Tagged AfterFX, blender, CDL, color correction, Color management, Colorista, colour, compositing, developpment, Formula, Gain, Gamma, Gamma correction, grading, Lift, Math, open source, patch, tutorials, vfx
13 Comments
Understanding Gamma and Linear workflow
Even If I’m aware of what gamma and Linear workflow is, I’m not quite sure I’m using it always in the correct way. So I decide to dive into documentations and forums again to refresh my memory about it and … Continue reading
Posted in CG/Animation, R&D
Tagged 3D, AfterFX, color correction, colour, compositing, Formula, Gamma, linear workflow, LUT, Math, Nuke, shaders, tutorials, vfx, Videos/Films
2 Comments
Blender Quick Tips : How to create masks in the compositing editor
Since there is no mask in the “Compositing Editor” of Blender yet, I found a simple tricks which could work pretty well especially in case of color grading. You’ll see nothing really fancy here since the mask can only be … Continue reading
Posted in CG/Animation, R&D, Videos/Films
Tagged 3D, AE, AfterFX, blender, CDL, color balance, color correction, Colorista, colour, compositing, Gain, Gamma, grading, Lift, open source, Photography, tutorials, vfx, Videos/Films, Vimeo
5 Comments
Blender 2.5 – Color Management and linear workflow
I’ve been waiting for this since ever ! Blender 2.5 is managing linear workflow (gamma correction, … ). Matt Ebb just did a great update where the UI (color picker, …) give you feedback of linear color and present the … Continue reading
Posted in CG/Animation
Tagged 3D, blender, color correction, Color management, Color Pickers, colour, compositing, Gamma, Gamma correction, Graphics, linear workflow, open source, RGB color space, SRGB, vfx
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Exposure/Offset/Gamma photoshop tool to Shaders
The goal here was to understand how works the Exposure feature of Photoshop for my research on lift/gamma/gain NB : I wouldn’t say I’m an 100% sure about how it works, but that’s how I understood it worked so far … Continue reading
Posted in CG/Animation, Photography, R&D
Tagged adobe, ASC, CDL, color correction, colour, compositing, developpment, Exposure, Formula, Gain, Gamma, HLSL, Lift, Math, Media Player Classic, open source, photoshop, shaders
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lift/gamma/gain VS. ASC CDL
Following my previous post “lift-gamma-gain color correction formula with blender compositing” I continue my research about all those formulas. Comparison I came to compare the ASC CDL (American Society of Cinematographers Color Decision List) formula to the Lift/Gamma/Gain formula I … Continue reading
Posted in CG/Animation, Photography, R&D
Tagged ASC, blender, CDL, color correction, colour, compositing, developpment, Formula, Gain, Gamma, HLSL, Lift, Math, Media Player Classic, open source, shaders
1 Comment
lift-gamma-gain color correction formula with blender compositing
I got lately interest in Lift/Gamma/Gain formula for some personal project, I thought I would share some of the informations I found. What does Lift/Gamma/Gain ? Lift/Gamma/Gain is actually is a really nice approach for color correction in my opinion. … Continue reading
Posted in CG/Animation, R&D
Tagged AfterFX, blender, color correction, Colorista, colour, compositing, developpment, Formula, Gain, Gamma, Lift, Math, Open, open source
1 Comment










