Tag Archives: Gamma

Color Grading with Blender 2.5

Introduction Yeahh Matt Ebb just commit my patch (SVN r27733) for the “Color Balance” node in Blender 2.5 Compositing node !!! Now it should be much easier to work with. You can get a version of blender at Graphicall.org (any … Continue reading

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Understanding Gamma and Linear workflow

Even If I’m aware of what gamma and Linear workflow is, I’m not quite sure I’m using it always in the correct way. So I decide to dive into documentations and forums again to refresh my memory about it and … Continue reading

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Blender Quick Tips : How to create masks in the compositing editor

Since there is no mask in the “Compositing Editor” of Blender yet, I found a simple tricks which could work pretty well especially in case of color grading. You’ll see nothing really fancy here since the mask can only be … Continue reading

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Blender 2.5 – Color Management and linear workflow

I’ve been waiting for this since ever ! Blender 2.5 is managing linear workflow (gamma correction, … ). Matt Ebb just did a great update where the UI (color picker, …) give you feedback of linear color and present the … Continue reading

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Exposure/Offset/Gamma photoshop tool to Shaders

The goal here was to understand how works the Exposure feature of Photoshop for my research on lift/gamma/gain NB : I wouldn’t say I’m an 100% sure about how it works, but that’s how I understood it worked so far … Continue reading

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lift/gamma/gain VS. ASC CDL

Following my previous post “lift-gamma-gain color correction formula with blender compositing” I continue my research about all those formulas. Comparison I came to compare the ASC CDL (American Society of Cinematographers Color Decision List) formula to the Lift/Gamma/Gain formula I … Continue reading

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lift-gamma-gain color correction formula with blender compositing

I got lately interest in Lift/Gamma/Gain formula for some personal project, I thought I would share some of the informations I found. What does Lift/Gamma/Gain ? Lift/Gamma/Gain is actually is a really nice approach for color correction in my opinion. … Continue reading

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