Tag Archives: developpment

How to convert a Lightprobe into the 9 spherical harmonics coefficients

Here is a tutorial on how to convert your own Light Probe into the 9 coefficients needed into my ft-SSIBL plug-in (Screen Space Image Base Lighting). Links : An Efficient Representation for Irradiance Environment Maps Mingw (gcc) Light Probe Image … Continue reading

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Pixel Bender : ft-ColorGray shader for After Effects

Introduction This shader will color an image based on a second input. I did it because I wanted to change grayscale into a variety of colors with a gradiant. Download & Sources Pixel Bender shader : ft-ColorGray Source code : … Continue reading

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Pixel Bender : ft-CombineRGBA for After Effects

Introduction This really simple shader let you combine 2 inputs channel into a new one. There is already something like that in AE, but I believe it is only working in 8 or 16 bits. This one is working in … Continue reading

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Pixel Bender : ft-SSIBL (Screen Space Image Base Lighting) shader for After Effects

Introduction ft-SSIBL for “Screen Space Image Base Lighting” is based on a topic I covered in a previous post about Roy Stelzer’s “2.5D Relighting inside of Nuke”.  In this shader I tried to reproduced a few approach found in his … Continue reading

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Pixel Bender : ft-UVPass shader for After Effects

Introduction This shader let you re-texture your rendering directly in After Effects. It use a UV pass as default input and a texture as second input. UV pass could be render from pretty much any 3d package. Download & Sources … Continue reading

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Pixel Bender : ft-2-strip technicolor & ft-3-strip technicolor shader for After Effects

Introduction Those two shaders try to mimic Martin Scorsese’s The Aviator movie effects. The codes are based on snippet found on VFXTalk.com, Blender source code & Aviator VFX behind the scene website. Download & Sources ft-2-strip technicolor Pixel Bender shader … Continue reading

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Rotating Normals from a Normal pass

RotateNormal is a  group node inspired from Roy Stelzer (2D TD at Double Negative) “2.5D Relighting inside of Nuke” presentation. This node setup allow you to offset your normal pass on the X,Y,Z axis. It could be use for several … Continue reading

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2.5D relighting in compositing with Blender (using spherical harmonics)

Introduction About a year ago, I was watching a great presentation at the Nuke Master Class by Roy Stelzer (2D TD at Double Negative) about “2.5D Relighting inside of Nuke”. There is 3 videos which you can download from The … Continue reading

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Color Grading with Blender 2.5

Introduction Yeahh Matt Ebb just commit my patch (SVN r27733) for the “Color Balance” node in Blender 2.5 Compositing node !!! Now it should be much easier to work with. You can get a version of blender at Graphicall.org (any … Continue reading

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OpenFX (OFX) – An Open Plug-in API for 2D Visual Effects

I did bump into this website a few days ago, it looks pretty old, but it’s the first time I heard about it, and I think it is worth looking at it for open source software development (Ramen already implemented … Continue reading

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