Tag Archives: AE

How to convert a Lightprobe into the 9 spherical harmonics coefficients

Here is a tutorial on how to convert your own Light Probe into the 9 coefficients needed into my ft-SSIBL plug-in (Screen Space Image Base Lighting). Links : An Efficient Representation for Irradiance Environment Maps Mingw (gcc) Light Probe Image … Continue reading

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Pixel Bender : ft-ColorGray shader for After Effects

Introduction This shader will color an image based on a second input. I did it because I wanted to change grayscale into a variety of colors with a gradiant. Download & Sources Pixel Bender shader : ft-ColorGray Source code : … Continue reading

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Pixel Bender : ft-CombineRGBA for After Effects

Introduction This really simple shader let you combine 2 inputs channel into a new one. There is already something like that in AE, but I believe it is only working in 8 or 16 bits. This one is working in … Continue reading

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Pixel Bender : ft-SSIBL (Screen Space Image Base Lighting) shader for After Effects

Introduction ft-SSIBL for “Screen Space Image Base Lighting” is based on a topic I covered in a previous post about Roy Stelzer’s “2.5D Relighting inside of Nuke”.  In this shader I tried to reproduced a few approach found in his … Continue reading

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Pixel Bender : ft-UVPass shader for After Effects

Introduction This shader let you re-texture your rendering directly in After Effects. It use a UV pass as default input and a texture as second input. UV pass could be render from pretty much any 3d package. Download & Sources … Continue reading

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Pixel Bender : ft-2-strip technicolor & ft-3-strip technicolor shader for After Effects

Introduction Those two shaders try to mimic Martin Scorsese’s The Aviator movie effects. The codes are based on snippet found on VFXTalk.com, Blender source code & Aviator VFX behind the scene website. Download & Sources ft-2-strip technicolor Pixel Bender shader … Continue reading

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Experimental Animation based on sound with After Effects via AETuts+ (Audio Reactant Time Remapping)

My tutorial for AETuts+ is finally out !! It covers Time Remapping, Waveform to keyframe conversion, expression, … I got really inspired by watching all those reels from motion designer or filmmaker with music most of the time from Hecq. … Continue reading

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UPDATE – Cubic Lens Distortion Pixel Bender shader for AE (with scale & chromatic aberration

If you haven’t seen my previous post yet, here is the Syntheyes’ Cubic Lens Distortion algorithm ported to Pixel Bender. New Features Scale factor : works exactly as Syntheyes Scale Lens Workflow (v2) Chromatic Aberration : based on Martins Upitis‘s … Continue reading

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PixelBender Cubic Lens Distortion for After Effects

Introduction If you are doing Matchmove, you probably bumped into Lens work-flow issue, where you have to un-distort the footage in your matchmove software, then track it, and export a new undistorted footage, so your client can compose the 3d … Continue reading

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Blender Quick Tips : How to create masks in the compositing editor

Since there is no mask in the “Compositing Editor” of Blender yet, I found a simple tricks which could work pretty well especially in case of color grading. You’ll see nothing really fancy here since the mask can only be … Continue reading

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