Archive for the ‘CG/Animation’ Category

I matchmoved the shot where is getting out of his garrage and getting on the street.






[Matchmove] Bouygues Telecom Entreprise (worked on matchmove)

Posted by François On June - 17 - 2010

Bouygues Telecom Entreprise are 2 commercials I worked on as a Matchmover.








Calibre de Cartier is the last commercial I worked on as a Matchmover. it was directed by Rob Chiu. Unfortunately I’m not allow to show the breakdown tracking shot. But at least I can share the final video :)








Here is a tutorial on how to convert your own Light Probe into the 9 coefficients needed into my ft-SSIBL plug-in (Screen Space Image Base Lighting).





Links :




I’m sorry for the poor sound, I hope you will still be able to understand !

Pixel Bender : ft-ColorGray shader for After Effects

Posted by François On June - 9 - 2010



Introduction

This shader will color an image based on a second input. I did it because I wanted to change grayscale into a variety of colors with a gradiant.



Download & Sources



How to install it ?


Just copy the .pbk file into your “Support Files” folder in your AE install directory



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Pixel Bender : ft-CombineRGBA for After Effects

Posted by François On June - 3 - 2010


Introduction

This really simple shader let you combine 2 inputs channel into a new one. There is already something like that in AE, but I believe it is only working in 8 or 16 bits. This one is working in 32 bits (thx pixel bender). I just did it because sometimes I do need to combine map datas (as normal map & height map) for my shaders, since Pixel Bender is limited to 2 inputs.



Download & Sources



How to install it ?


Just copy the .pbk file into your “Support Files” folder in your AE install directory



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Introduction

ft-SSIBL for “Screen Space Image Base Lighting” is based on a topic I covered in a previous post about Roy Stelzer’s “2.5D Relighting inside of Nuke”.  In this shader I tried to reproduced a few approach found in his Nuke script. So with a Normal pass (object or world), you will be able to do some relighting with a HDR map. The shader won’t compute the 9 coefficients (spherical harmonics) needed for you as describe in this paper : http://graphics.stanford.edu/papers/envmap.

The default value are from the Grace Cathedral, San Francisco Lightprobe http://www.debevec.org/Probes/


Download & Sources

I will for sure add more feature to this one in the future, so come back check it out


How to install it ?


Just copy the .pbk file into your “Support Files” folder in your AE install directory


How to use it ?


How to convert a Light probe into the 9 spherical harmonics coefficients ?



Here is the tutorial


Donate


Pixel Bender : ft-UVPass shader for After Effects

Posted by François On June - 1 - 2010


Introduction

This shader let you re-texture your rendering directly in After Effects. It use a UV pass as default input and a texture as second input. UV pass could be render from pretty much any 3d package.


Download & Sources



How to install it ?


Just copy the .pbk file into your “Support Files” folder in your AE install directory


How to use it ?




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Introduction

Those two shaders try to mimic Martin Scorsese’s The Aviator movie effects. The codes are based on snippet found on VFXTalk.com, Blender source code & Aviator VFX behind the scene website.


Download & Sources



How to install it ?


Just copy the .pbk file into your “Support Files” folder in your AE install directory


Donate


My tutorial for AETuts+ is finally out !!
It covers Time Remapping, Waveform to keyframe conversion, expression, … I got really inspired by watching all those reels from motion designer or filmmaker with music most of the time from Hecq. I was wondering how they did their editing and cuts, so I came up with this idea. I don’t know if it’s the way they did it, but this is my approach.

Hope you like it !!!

Link : Audio Reactant Time Remapping Tutorial at AETuts+

VIDEO

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