Monthly Archives: June 2010

[Matchmove] Bouygues Telecom Entreprise (worked on matchmove)

Bouygues Telecom Entreprise are 2 commercials I worked on as a Matchmover.

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[Matchmove] Calibre de Cartier by Rob Chiu (worked on the matchmove)

Calibre de Cartier is the last commercial I worked on as a Matchmover. it was directed by Rob Chiu. Unfortunately I’m not allow to show the breakdown tracking shot. But at least I can share the final video Calibre de … Continue reading

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How to convert a Lightprobe into the 9 spherical harmonics coefficients

Here is a tutorial on how to convert your own Light Probe into the 9 coefficients needed into my ft-SSIBL plug-in (Screen Space Image Base Lighting). Links : An Efficient Representation for Irradiance Environment Maps Mingw (gcc) Light Probe Image … Continue reading

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Pixel Bender : ft-ColorGray shader for After Effects

Introduction This shader will color an image based on a second input. I did it because I wanted to change grayscale into a variety of colors with a gradiant. Download & Sources Pixel Bender shader : ft-ColorGray Source code : … Continue reading

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Pixel Bender : ft-CombineRGBA for After Effects

Introduction This really simple shader let you combine 2 inputs channel into a new one. There is already something like that in AE, but I believe it is only working in 8 or 16 bits. This one is working in … Continue reading

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Pixel Bender : ft-SSIBL (Screen Space Image Base Lighting) shader for After Effects

Introduction ft-SSIBL for “Screen Space Image Base Lighting” is based on a topic I covered in a previous post about Roy Stelzer’s “2.5D Relighting inside of Nuke”.  In this shader I tried to reproduced a few approach found in his … Continue reading

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Pixel Bender : ft-UVPass shader for After Effects

Introduction This shader let you re-texture your rendering directly in After Effects. It use a UV pass as default input and a texture as second input. UV pass could be render from pretty much any 3d package. Download & Sources … Continue reading

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