Categories
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- 100% Demo of Adobe Flash Face Recognition using the openCV port to AS3
- 92% Marilena : source code of the Glasses Demo
- 84% Color Grading with Blender 2.5
- 67% MariLena : OpenCV port to ActionScript 3 (AS3 / Flash)
- 37% Deface : AS3 Face Detection BASED on OpenCV
- 37% PixelBender Cubic Lens Distortion for After Effects
- 30% Playing with Marilena
- 26% Matchmove Reel 2009
- 25% UPDATE - Cubic Lens Distortion Pixel Bender shader for AE (with scale & chromatic aberration
- 24% FaceAPI 2 FSX
Monthly Archives: June 2010
[Matchmove] Bouygues Telecom Entreprise (worked on matchmove)
Bouygues Telecom Entreprise are 2 commercials I worked on as a Matchmover.
Posted in CG/Animation, Portfolio, Videos/Films
Tagged 3D, Bouygues, commercial, matchmove, matchmover, Syntheyes, tracking, vfx, Videos/Films
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[Matchmove] Calibre de Cartier by Rob Chiu (worked on the matchmove)
Calibre de Cartier is the last commercial I worked on as a Matchmover. it was directed by Rob Chiu. Unfortunately I’m not allow to show the breakdown tracking shot. But at least I can share the final video Calibre de … Continue reading
Posted in CG/Animation, Portfolio, Videos/Films
Tagged Calibre, Calibre de Cartier, Cartier, commercial, matchmove, matchmover, Rob Chiu, Stink, Syntheyes, tracking, vfx, Videos/Films
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How to convert a Lightprobe into the 9 spherical harmonics coefficients
Here is a tutorial on how to convert your own Light Probe into the 9 coefficients needed into my ft-SSIBL plug-in (Screen Space Image Base Lighting). Links : An Efficient Representation for Irradiance Environment Maps Mingw (gcc) Light Probe Image … Continue reading
Posted in CG/Animation, R&D
Tagged 3D, adobe, Adobe After Effects, AE, AfterFX, angular map, colour, compositing, debevec, developpment, environment map, Formula, HDR, HDRI, HDRShop, Image base lighting, light probe, ligthprobe, Math, Nuke, open source, pixel bender, re-lighting, realtime, Relighting, SH, shaders, source code, spherical Harmonics, tutorials, vfx, Videos/Films
4 Comments
Pixel Bender : ft-ColorGray shader for After Effects
Introduction This shader will color an image based on a second input. I did it because I wanted to change grayscale into a variety of colors with a gradiant. Download & Sources Pixel Bender shader : ft-ColorGray Source code : … Continue reading
Posted in CG/Animation, Download, R&D
Tagged 3D, Adobe After Effects, AE, AfterFX, color correction, colour, compositing, developpment, gradiant, grayscale, lightness, luma, open source, pixel bender, pixelbender, shaders, source code, vfx, Videos/Films
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Pixel Bender : ft-CombineRGBA for After Effects
Introduction This really simple shader let you combine 2 inputs channel into a new one. There is already something like that in AE, but I believe it is only working in 8 or 16 bits. This one is working in … Continue reading
Posted in CG/Animation, Download, R&D
Tagged Adobe After Effects, AE, AfterFX, compositing, developpment, open source, pixel bender, pixelbender, shaders, source code, vfx, Videos/Films
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Pixel Bender : ft-SSIBL (Screen Space Image Base Lighting) shader for After Effects
Introduction ft-SSIBL for “Screen Space Image Base Lighting” is based on a topic I covered in a previous post about Roy Stelzer’s “2.5D Relighting inside of Nuke”. In this shader I tried to reproduced a few approach found in his … Continue reading
Posted in CG/Animation, Download, R&D
Tagged 3D, Adobe After Effects, AE, AfterFX, angular map, color correction, colour, compositing, developpment, IBL, Image base lighting, lightprobe, Nuke, open source, re-lighting, Relighting, shaders, source code, The Foundry, vfx, Videos/Films
7 Comments
Pixel Bender : ft-UVPass shader for After Effects
Introduction This shader let you re-texture your rendering directly in After Effects. It use a UV pass as default input and a texture as second input. UV pass could be render from pretty much any 3d package. Download & Sources … Continue reading
Posted in CG/Animation, Download, R&D
Tagged 3D, adobe, Adobe After Effects, AE, AfterFX, blender, compositing, developpment, ft-UVpass, open source, pixel bender, remapping, shaders, tutorials, UV, UVPass, vfx
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