Categories
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- 100% Demo of Adobe Flash Face Recognition using the openCV port to AS3
- 91% Marilena : source code of the Glasses Demo
- 83% Color Grading with Blender 2.5
- 67% MariLena : OpenCV port to ActionScript 3 (AS3 / Flash)
- 37% PixelBender Cubic Lens Distortion for After Effects
- 37% Deface : AS3 Face Detection BASED on OpenCV
- 30% Playing with Marilena
- 26% Matchmove Reel 2009
- 25% UPDATE - Cubic Lens Distortion Pixel Bender shader for AE (with scale & chromatic aberration
- 24% FaceAPI 2 FSX
Monthly Archives: April 2010
Rotating Normals from a Normal pass
RotateNormal is a group node inspired from Roy Stelzer (2D TD at Double Negative) “2.5D Relighting inside of Nuke” presentation. This node setup allow you to offset your normal pass on the X,Y,Z axis. It could be use for several … Continue reading
Posted in CG/Animation, Download, R&D
Tagged 2.5D, 2D, 3D, blender, compositing, developpment, Dneg, Double Negative, Formula, Math, normal, normal pass, Nuke, open source, re-lighting, Relighting, Roy Stelze, Shader, shaders, vfx
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2.5D relighting in compositing with Blender (using spherical harmonics)
Introduction About a year ago, I was watching a great presentation at the Nuke Master Class by Roy Stelzer (2D TD at Double Negative) about “2.5D Relighting inside of Nuke”. There is 3 videos which you can download from The … Continue reading
Posted in CG/Animation, R&D
Tagged 3D, angular map, blender, compositing, debevec, developpment, Dneg, Double Negative, environment map, Formula, HDR, HDRI, Irradiance, light probe, Math, Nuke, open source, re-lighting, Relighting, Roy Stelze, shaders, Siggraph, The Foundry, vfx
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