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	<title>Comments on: OpenFX (OFX) &#8211; An Open Plug-in API for 2D Visual Effects</title>
	<atom:link href="http://www.francois-tarlier.com/blog/index.php/2010/01/openfx-ofx-an-open-plug-in-api-for-2d-visual-effects/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.francois-tarlier.com/blog/index.php/2010/01/openfx-ofx-an-open-plug-in-api-for-2d-visual-effects/</link>
	<description>CG Artist, TD Artist, Matchmover, in love with VFX, geek with Computer Vision stuff</description>
	<lastBuildDate>Thu, 02 Sep 2010 08:25:40 +0000</lastBuildDate>
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		<title>By: Jack</title>
		<link>http://www.francois-tarlier.com/blog/index.php/2010/01/openfx-ofx-an-open-plug-in-api-for-2d-visual-effects/comment-page-1/#comment-1093</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Fri, 22 Jan 2010 15:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=856#comment-1093</guid>
		<description>Thanks for the kind words on Keylight :)
Yup, OFX is still going strong, even if the website does look a little dated ;) . We implemented support for it inside of Nuke back in the day, and now our Furnace, Keylight and Tinderbox plug-ins are supported in it via that interface.
Any plug-ins provider who writes to it has the advantage of a number of other commercial hosts writing to it, with varying degrees of completeness, including Toxik, Fusion, DS, Scratch, Filmmaster &amp; Baselight, plus some in house tools. Excited to see where Ramen is going with this as well!
Likewise, commercial plug-ins support I know of includes us, Genarts, RE:VisionFX, Frischluft, and others are actively working on it.</description>
		<content:encoded><![CDATA[<p>Thanks for the kind words on Keylight <img src='http://www.francois-tarlier.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Yup, OFX is still going strong, even if the website does look a little dated <img src='http://www.francois-tarlier.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  . We implemented support for it inside of Nuke back in the day, and now our Furnace, Keylight and Tinderbox plug-ins are supported in it via that interface.<br />
Any plug-ins provider who writes to it has the advantage of a number of other commercial hosts writing to it, with varying degrees of completeness, including Toxik, Fusion, DS, Scratch, Filmmaster &amp; Baselight, plus some in house tools. Excited to see where Ramen is going with this as well!<br />
Likewise, commercial plug-ins support I know of includes us, Genarts, RE:VisionFX, Frischluft, and others are actively working on it.</p>
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		<title>By: uberVU - social comments</title>
		<link>http://www.francois-tarlier.com/blog/index.php/2010/01/openfx-ofx-an-open-plug-in-api-for-2d-visual-effects/comment-page-1/#comment-1076</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Wed, 20 Jan 2010 15:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=856#comment-1076</guid>
		<description>&lt;strong&gt;Social comments and analytics for this post...&lt;/strong&gt;

This post was mentioned on Twitter by francoisgfx: New post: OpenFX (OFX) - An Open Plug-in API for 2D Visual Effects - http://tinyurl.com/ydpmx9o...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by francoisgfx: New post: OpenFX (OFX) &#8211; An Open Plug-in API for 2D Visual Effects &#8211; <a href="http://tinyurl.com/ydpmx9o.." rel="nofollow">http://tinyurl.com/ydpmx9o..</a>.</p>
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	<item>
		<title>By: maximd</title>
		<link>http://www.francois-tarlier.com/blog/index.php/2010/01/openfx-ofx-an-open-plug-in-api-for-2d-visual-effects/comment-page-1/#comment-1036</link>
		<dc:creator>maximd</dc:creator>
		<pubDate>Wed, 20 Jan 2010 13:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=856#comment-1036</guid>
		<description>I totally agree! It could be a great project for a future Google Of Code summer.</description>
		<content:encoded><![CDATA[<p>I totally agree! It could be a great project for a future Google Of Code summer.</p>
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		<title>By: Tweets that mention OpenFX (OFX) – An Open Plug-in API for 2D Visual Effects &#124; François Tarlier's Blog &#62; CG Artist, Matchmover, VFX, Open Source topics, Computer Vision, and geek stuff ! -- Topsy.com</title>
		<link>http://www.francois-tarlier.com/blog/index.php/2010/01/openfx-ofx-an-open-plug-in-api-for-2d-visual-effects/comment-page-1/#comment-1031</link>
		<dc:creator>Tweets that mention OpenFX (OFX) – An Open Plug-in API for 2D Visual Effects &#124; François Tarlier's Blog &#62; CG Artist, Matchmover, VFX, Open Source topics, Computer Vision, and geek stuff ! -- Topsy.com</dc:creator>
		<pubDate>Wed, 20 Jan 2010 00:37:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=856#comment-1031</guid>
		<description>[...] This post was mentioned on Twitter by François Tarlier, François Tarlier. François Tarlier said: New post: OpenFX (OFX) - An Open Plug-in API for 2D Visual Effects - http://tinyurl.com/ydpmx9o [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by François Tarlier, François Tarlier. François Tarlier said: New post: OpenFX (OFX) &#8211; An Open Plug-in API for 2D Visual Effects &#8211; <a href="http://tinyurl.com/ydpmx9o" rel="nofollow">http://tinyurl.com/ydpmx9o</a> [...]</p>
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