I got lately interest in Lift/Gamma/Gain formula for some personal project, I thought I would share some of the informations I found.
What does Lift/Gamma/Gain ?
Lift/Gamma/Gain is actually is a really nice approach for color correction in my opinion. Lift/Gamma/Gain are actually controlling the Shadows/Mid-tones/High-tones of your picture with the ability to offset the colors.
This combine with saturation and exposure could give a powerful tool for color correction. This is the kind of tool you’ll find in plug-in such as Magic Bullet Colorista from Red Giant Software or professional hardware as Black Magic DaVinci
Stu Maschwitz from Prolost did a nice tutorial on how to use his Colorista plug-in
Red Giant TV Episode 22: Creating a Summer Blockbuster Film Look from Stu Maschwitz on Vimeo.
Mirror of http://www.redgiantsoftware.com/videos/redgianttv/item/23/
Lift/Gamma/Gain formula
outputColor = (gainColor*(inputColor+liftColor*(1-inputColor)))^(1/gammaColor)
This has to be done for each channel color for each pixels of your picture.
To make some test of this formula I did use Blender’s compositing and its “Math” node which was pretty useful
. This operation is useless since it is terribly slow using nodes and it’s already implemented in the Sequencer (properties of the strip), but it’s just for the test !
Here is the blend file and a screenshot :












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