This is a new “SpareTime Project”, playing (and testing) with Microsoft PhotoSynth.
Photosynth creates an amazing new experience with nothing more than a bunch of photos. Creating a synth allows you to share the places and things you love using the cinematic quality of a movie, the control of a video game, and the mind-blowing detail of the real world.
Most likely all you have to do is to take hundreds of picture, load it in PhotoSynth and it will automaticly stitch it together in 3D space
This is my first attempt by taking picture of Montpellier Antigone. So far I tried to re-create the path of the entire Antigone. But I guess I didn’t took enought picutre (about 400 photos) so it couldn’t stitch some different part together.
You will need Silverlight to test it or PhotoSynth plugin for the DX version. (damn Microsoft … couldn’t use Flash like everybody >_<)
YouUp is a fun application by Ubisoft YouUp transform your head live and add fun to your video conversations ! Create your own custom videos with movie style. Add special FX, change your background. It uses a face detection and tracking system to create 3D masks that follow your every move.
I’ve been working on this project for the past couple years as first a CG Artist and then as a Technical Artist Director working on pipeline, realtime matchmove, augmented reality and so more. The technology used is totally done by our team at Ubisoft.
Feel free to give it a try, it’s free, it works with your Windows Live Account. They’ll update it pretty often with new assets some are free, some other you can buy
I mean seriously ? Have you check what’s going on lately ? That’s insane out there !! I think that what Blender 2.5 is going to bring is what we usually call the 2.0 version of something ! Ok so like Pablo Vazquez answered me in one of his comments, it’s more going to be like 3.0 ! what I mean is *.5 version is usually for some few changes, right, but this !! this is going to be huge !!! Such a next step, so many official and non-official are working hard at this point to make it even better, stronger, faster, and also more complete.
Beside all the up going dev blender projects we can see on the web those are the one I’m keeping an eyes on and which I think is really really going to bring Blender to the next level :
Libmvis certainly not the most important one (even if I’m checking there website almost everyday) and their dev at this point is running a bit slow. But this project is going to bring a 3d tracking / matchmove / dense reconstruction to blender and so as an opensource tools. I guess this will be really needed for the next Open Movie (not for Durian, but Mango ? ). As a Matchmover, I’m really looking forward on this one.
Blender GSoC 2009 this google summer of code is going to give some huge (and what I think really important) optimization to Blender. For instance the “Integration of OpenGL VBOs and vertex arrays for faster 3D Viewport rendering” which I believe will allow to bring the sculpt tool to a next level.
Also the “Raytrace Optimization” which you can already find some nice results here.
Jahka Particle (Boids Particle system v2.0). At the time I’m writting this, Janne Karhu re-write a new cache system for the particles, which allow realtime updating while changing setting, that’s just great. He’s also talking about making the particle system Nodal ?! with more rules and much faster. Just Great !!!
Smoke Project by Daniel Genrich. His goal somehow is to integrate a smoke simulation with a fast viewport preview (kind of FumeFx or Houdini FX). This is another crazy project, and I love it.
Volumetric Renderer by farsthary. Actually, I find all his work amazing. He’s already done with the volumetric Renderer (only waiting to be implement in the official build, but he’s also working on several projects as Final Gathering and so many other stuff !
BMesh integration to be honest, this is not the most exciting one to me. Many people wants it only to get they Ngons feature into Blender (which FYI Ngons are really bad, bad, bad), oh well. I also understood that this new re-writting of the mesh system inside blender was necessary for other project to work more effeciently (which makes this project way more interesting !!
Of course, Not all those projects will be implemented into Blender 2.5 (probably not event 3.0) but maybe a few, and I found this really really exciting. I believe that in september will see some new stuff coming on (I hope ^^)
This (in my opinion) sick company, is selling Blender 3d, which by the way is totally free even for commercial use , just by rebranding it a bit, and showing artwork which has been made with the FREE Blender version !!
be aware of it checkout Blendernation for more information
This is the workflow I’ve done to use the new “Projection Painting” feature. From the unwrap to the final texture, it took 11 minutes for the entire thing. That’s just great !