FaceAPI with Flight Simulator 10 (FSX)

This is my test of combining FaceAPI with FSX SDK, so using the headtracking to control the point of view without any marker on your head.

I’m not a programmer (supposed to be a cg artist), so I did what I can, but it’s really crappy ! (my smooth is not working at all !!! :p) so it’s a bit shaky but could be improved a little bit.

I did use the FaceAPI’s example “TestAppConsole” and add it the CockpitCamera.cpp example of the FSX SDK. (thanks to my friend Yousri for his help ^^)

You can get the all project with source here : http://code.google.com/p/ft-projects/source/browse/#svn/trunk/FaceAPI2FSX

FaceAPI : http://www.faceapi.com/
btw, it might look like it’s running slow on the video, but the video capture make it look like that, it’s actually pretty fast on my computer. And note that this version is running in “debug mode” and that the both console slow done a bit the process. Since I’m not a programmer I cannot do a better job with it, but if you want to make it an update and improve it feel free to go for ­čÖé

3 thoughts on “FaceAPI 2 FSX”

  1. Hi there,

    i'd be grateful if you could post the visual c++ code to print the info measured from the webcam (head_eyeball,etc…..)as you show in the dos windows….are there any manuals on the most important functions in faceAPI?

    Thanks a lot

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