So “Wrath Of The Titans” is the first feature film I have been working on as a matchmover at MPC. It’s coming out in a few days and I’m very excited to see it in theater (maybe I’ll see my name in the credits :p)
I don’t have the final shots I did work on yet, but still some of them are in those trailers so in the mean time, here you go :
Here are the two first tutorial about tracking with Blender, showing you how to do Corner Pin tracking and Stabilisation as well. ENJOY my friends !! And stay tune since I’ll be releasing some scripts pretty soon which will do that “automatically” for you
In case you missed it, Blender got a GSOC this year to integrate Libmv into it. Which means by the end of the summer we should have 3D tracking available in Blender (at least in a branch if not in Trunk).
But the first step to that is to implement 2D trackers, and Sergey did already a great job for integrating this feature. I just tested it today, it is of course very new and not so stable, but we are really close to be able to do nice FX. Actually all I’m missing to start and really play is being able to use the tracking data as f-curves and re-use them into the compositor (which according to Sergey, should be enable soon).