Unsharpen Mask = mix(blurredImage, OriginalImage, 1.0 + Strength)
Archive by category 'R&D'
Unsharpen Mask = mix(blurredImage, OriginalImage, 1.0 + Strength)
I wanted to play with some python scripts which had dependency with those two and I couldn’t use the provided installer (didn’t work and don’t know why). So I had to compile it for myself, which is a pain in the ass… I actually couldn’t go trough with it.
But…
This tutorial will demonstrate how you can use the 2D trackers to help your rotoscoping workflow in Blender. (see the previous post about Corner-Pin & Stabilization)
Here are the two first tutorial about tracking with Blender, showing you how to do Corner Pin tracking and Stabilisation as well. ENJOY my friends !!
And stay tune since I’ll be releasing some scripts pretty soon which will do that “automatically” for you
Here we are finally !!! It’s coming !
In case you missed it, Blender got a GSOC this year to integrate Libmv into it. Which means by the end of the summer we should have 3D tracking available in Blender (at least in a branch if not in…
Here are some great reads about different pipeline & workflow :
Create an instance of an effect with one click™. Behind the scenes the script makes a copy of the effect and links it with expressions in a way that allows the instance to be anywhere including a different comp.
My Pixel Bender shader for After Effects ft-Cubic Lens Distortion as been ported to VVVV !
Check it out here : http://vvvv.org/contribution/ft-cubic-lens-distortion
It has been for a while now, but I haven’t made an official announcement about it until now. So in case you haven’t notice yet, most of my Pixel Bender filter for After Effects are available on Lloyd Alvarez’s website which is called AEScripts.com. (But There…