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	<title>François Tarlier&#039;s Blog &#62; CG Artist, Matchmover, VFX, Open Source topics, Computer Vision,... &#187; Flight Sim</title>
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	<link>http://www.francois-tarlier.com/blog</link>
	<description>CG Artist, TD Artist, Matchmover, in love with VFX, geek with Computer Vision stuff</description>
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		<title>R.I.P. Flight Simulator :&#8217;(</title>
		<link>http://www.francois-tarlier.com/blog/rip-flight-simulator/</link>
		<comments>http://www.francois-tarlier.com/blog/rip-flight-simulator/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 19:28:41 +0000</pubDate>
		<dc:creator>François</dc:creator>
				<category><![CDATA[Flight Sim]]></category>
		<category><![CDATA[flight simulator]]></category>
		<category><![CDATA[realtime]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=138</guid>
		<description><![CDATA[Microsoft Confirms Aces Closure Studio responsible for Flight Simulator shut down amidst layoffs. by Jason Ocampo US, January 23, 2009 &#8211; Microsoft has confirmed the closure of Aces Game Studio, the internal development studio responsible for Microsoft Flight Simulator. Flight &#8230; <a href="http://www.francois-tarlier.com/blog/rip-flight-simulator/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div id="articleHeader">
<h1>
<div class="headline">Microsoft Confirms Aces Closure</div>
</h1>
<h2>
<div class="subheadline">Studio responsible for Flight Simulator shut down amidst layoffs.</div>
</h2>
<div class="byline">by  <a rel="nofollow" href="http://uk.pc.ign.com/email.html">Jason Ocampo</a></div>
</div>
<p><script type="text/javascript"><!--
showUSloc=(checkLocale('uk')||checkLocale('au'));document.writeln(showUSloc ? '&lt;strong&gt;US, &lt;/strong&gt;' : '');
// --></script><strong>US, </strong> <strong>January 23, 2009</strong> &#8211; Microsoft has confirmed the closure of Aces Game Studio, the internal development studio responsible for Microsoft Flight Simulator. Flight Simulator is one of the company&#8217;s oldest product lines, stretching back more than 20 years. The closure came amidst the company&#8217;s first major layoffs in its history, announced on Thursday. Approximately 5,000 Microsoft employees will be laid off; around 1,400 were cut immediately, with the remainder to but cut over the next 18 months.</p>
<p><span id="more-138"></span></p>
<p>In a statement, Kelda Rericha of Edelman, Microsoft&#8217;s public relations firm, said that the decision was made within Microsoft&#8217;s Internal Entertainment Business &#8220;to align our people against our highest priorities.&#8221;</p>
<p>The closure of Aces marks the shuttering of another major developer within <a class="autolink" href="http://uk.games.ign.com/objects/656/656057.html">Microsoft Game Studios</a>. Since September of 2007, the company has shut down FASA Studio (Crimson Skies: High Road to Revenge, MechWarrior 4: Mercenaries, and Shadowrun), announced the closure of Ensemble Studios (Age of Empires), and Carbonated Games (Hexic HD, Uno). In addition, Bungie, the studio responsible for Halo, left Microsoft Games Studios and became an independent studio, though Microsoft does maintain an ownership stake in it.</p>
<p>Does this mean the end of the Flight Simulator franchise? According to Rericha, &#8220;We are committed to the Flight Simulator franchise which has proven to be a successful PC based game for the last 27 years. You should expect us to continue to invest in enabling great LIVE experiences on Windows, including flying games, but we have nothing specific to announce at this time.&#8221;</p>
<p>Original Source : <a href="http://uk.pc.ign.com/articles/947/947737p1.html" target="_blank">http://uk.pc.ign.com/articles/947/947737p1.html</a></p>
<img src="http://www.francois-tarlier.com/blog/?ak_action=api_record_view&id=138&type=feed" alt="" />]]></content:encoded>
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		<item>
		<title>FaceAPI to FSX (source code)</title>
		<link>http://www.francois-tarlier.com/blog/faceapi-to-fsx-source-code/</link>
		<comments>http://www.francois-tarlier.com/blog/faceapi-to-fsx-source-code/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 19:45:58 +0000</pubDate>
		<dc:creator>François</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[Flight Sim]]></category>
		<category><![CDATA[R&D]]></category>
		<category><![CDATA[6 dof]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[computer vision]]></category>
		<category><![CDATA[faceAPI]]></category>
		<category><![CDATA[flight simulator]]></category>
		<category><![CDATA[head recognition]]></category>
		<category><![CDATA[head tracking]]></category>
		<category><![CDATA[realtime]]></category>

		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=134</guid>
		<description><![CDATA[The source code is available to download here : http://code.google.com/p/ft-projects/source/browse/#svn/trunk/FaceAPI2FSX NB : you&#8217;ll need to install your own copy of FaceAPI SDK (and probably FSX SDK as well) to compile this project .]]></description>
			<content:encoded><![CDATA[<p>The source code is available to download here : <a title="FaceAPI 2 FSX source code on Google Code" href="http://code.google.com/p/ft-projects/source/browse/#svn/trunk/FaceAPI2FSX" target="_blank">http://code.google.com/p/ft-projects/source/browse/#svn/trunk/FaceAPI2FSX</a></p>
<p><a class="FlattrButton" style="display: none;" href="http://www.francois-tarlier.com/blog/index.php/2009/01/faceapi-2-fsx/"></a></p>
<p><em>NB : you&#8217;ll need to install your own copy of FaceAPI SDK (and probably FSX SDK as well) to compile this project</em></p>
<p><em>.<br />
</em></p>
<img src="http://www.francois-tarlier.com/blog/?ak_action=api_record_view&id=134&type=feed" alt="" /> <p><a href="http://www.francois-tarlier.com/blog/?flattrss_redirect&amp;id=134&amp;md5=3a1c22b1cea74c8a9cbd6c957316487c" title="Flattr" target="_blank"><img src="http://www.francois-tarlier.com/blog/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<item>
		<title>FaceAPI 2 FSX</title>
		<link>http://www.francois-tarlier.com/blog/faceapi-2-fsx/</link>
		<comments>http://www.francois-tarlier.com/blog/faceapi-2-fsx/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 14:54:26 +0000</pubDate>
		<dc:creator>François</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[Flight Sim]]></category>
		<category><![CDATA[R&D]]></category>
		<category><![CDATA[6 dof]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[computer vision]]></category>
		<category><![CDATA[faceAPI]]></category>
		<category><![CDATA[flight simulator]]></category>
		<category><![CDATA[head recognition]]></category>
		<category><![CDATA[head tracking]]></category>
		<category><![CDATA[Vimeo]]></category>
		<category><![CDATA[webcam]]></category>

		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=126</guid>
		<description><![CDATA[FaceAPI with Flight Simulator 10 (FSX) This is my test of combining FaceAPI with FSX SDK, so using the headtracking to control the point of view without any marker on your head. I&#8217;m not a programmer (supposed to be a &#8230; <a href="http://www.francois-tarlier.com/blog/faceapi-2-fsx/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="354" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="data" value="http://vimeo.com/moogaloop.swf?clip_id=2880313&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=ff0179&amp;fullscreen=1" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2880313&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=ff0179&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="450" height="354" src="http://vimeo.com/moogaloop.swf?clip_id=2880313&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=ff0179&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true" data="http://vimeo.com/moogaloop.swf?clip_id=2880313&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=ff0179&amp;fullscreen=1"></embed></object><br />
<a href="http://vimeo.com/">FaceAPI with Flight Simulator 10 (FSX)</a></p>
<p style="text-align: center;">
<p>This is my test of combining FaceAPI with FSX SDK, so using the headtracking to control the point of view without any marker on your head.</p>
<p><span id="more-126"></span></p>
<p>I&#8217;m not a programmer (supposed to be a cg artist), so I did what I can, but it&#8217;s really crappy ! (my smooth is not working at all !!! :p) so it&#8217;s a bit shaky but could be improved a little bit.</p>
<p>I did use the FaceAPI&#8217;s example &#8220;TestAppConsole&#8221; and add it the CockpitCamera.cpp example of the FSX SDK. (thanks to my friend Yousri for his help ^^)</p>
<p>You can get the all project with source here : <a title="FaceAPI 2 FSX source code on Google Code" href="http://code.google.com/p/ft-projects/source/browse/#svn/trunk/FaceAPI2FSX">http://code.google.com/p/ft-projects/source/browse/#svn/trunk/FaceAPI2FSX</a></p>
<p><a class="FlattrButton" style="display:none;"<br />
href="http://www.francois-tarlier.com/blog/index.php/2009/01/faceapi-2-fsx/"></a></p>
<p>FaceAPI :<a title="FaceAPI webpage" href="http://www.faceapi.com/" target="_blank"> http://www.faceapi.com/</a><br />
btw, it might look like it&#8217;s running slow on the video, but the video capture make it look like that, it&#8217;s actually pretty fast on my computer. And note that this version is running in &#8220;debug mode&#8221; and that the both console slow done a bit the process. Since I&#8217;m not a programmer I cannot do a better job with it, but if you want to make it an update and improve it feel free to go for <img src='http://www.francois-tarlier.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<img src="http://www.francois-tarlier.com/blog/?ak_action=api_record_view&id=126&type=feed" alt="" /> <p><a href="http://www.francois-tarlier.com/blog/?flattrss_redirect&amp;id=126&amp;md5=1c01788e8b1651b26bef32e748794f91" title="Flattr" target="_blank"><img src="http://www.francois-tarlier.com/blog/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>FreeTrack (a Track IR like Open Source)</title>
		<link>http://www.francois-tarlier.com/blog/freetrack-a-track-ir-like-open-source/</link>
		<comments>http://www.francois-tarlier.com/blog/freetrack-a-track-ir-like-open-source/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 00:20:28 +0000</pubDate>
		<dc:creator>François</dc:creator>
				<category><![CDATA[Flight Sim]]></category>
		<category><![CDATA[flight simulator]]></category>
		<category><![CDATA[head tracking]]></category>
		<category><![CDATA[realtime]]></category>
		<category><![CDATA[tracking]]></category>

		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=44</guid>
		<description><![CDATA[&#8220;FreeTrack is a free optical motion tracking application for Microsoft Windows, released under the GNU General Public License. &#8230; Head motions are tracked with six degrees of freedom (6DOF), specifically; yaw, pitch, roll, left/right, up/down and forward/back. &#8230;&#8221; This is &#8230; <a href="http://www.francois-tarlier.com/blog/freetrack-a-track-ir-like-open-source/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>&#8220;FreeTrack is a free optical motion tracking application for Microsoft Windows, released under the GNU General Public License. &#8230;</em></p></blockquote>
<blockquote><p><em>Head motions are tracked with six degrees of freedom (6DOF), specifically; yaw, pitch, roll, left/right, up/down and forward/back. &#8230;&#8221;</em></p></blockquote>
<p>This is a really cool application that I use with Flight Simulator. It&#8217;s exactly like the commercial product Track-IR but it&#8217;s totally free and open source. All you have to do is build your cap the way you want. you have all the information on how to do it on the website, a great community to help you on the forum (and I think some people can build one for you if you ask <img src='http://www.francois-tarlier.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
<p>You really should take a look at it <img src='http://www.francois-tarlier.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p style="text-align: center;"><object width="425" height="344" data="http://www.youtube.com/v/mM42R9TrYjM&amp;hl=fr&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/mM42R9TrYjM&amp;hl=fr&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>More videos : <a href="http://www.free-track.net/english/freetrack/liste-titres-compatibles.php" target="_blank">http://www.free-track.net/english/multimedia/video.php</a></p>
<p>Compatible Games : <a href="http://www.free-track.net/english/freetrack/liste-titres-compatibles.php" target="_blank">http://www.free-track.net/english/freetrack/liste-titres-compatibles.php</a></p>
<p>The Website : <a href="http://www.free-track.net/english/" target="_blank">http://www.free-track.net/english/</a></p>
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