Blender VFX : 2D Tracking

Here we are finally !!! It’s coming !

In case you missed it, Blender got a GSOC this year to integrate Libmv into it. Which means by the end of the summer we should have 3D tracking available in Blender (at least in a branch if not in Trunk).

But the first step to that is to implement 2D trackers, and Sergey did already a great job for integrating this feature. I just tested it today, it is of course very new and not so stable, but we are really close to be able to do nice FX. Actually all I’m missing to start and really play is being able to use the tracking data as f-curves and re-use them into the compositor (which according to Sergey, should be enable soon).

Exciting days are coming my friends 🙂

 

 

First Screencast

 

 

blender camera tracking test from Fish on Vimeo.

Camera tracking integration – Step 1 from Sergey I. Sharybin on Vimeo.

 

How to play with it ?

You will need to get a version of blender which is build against the Tomato branch in the SVN. You can build it yourself, or try to find one at Graphicall

To build it yourself, I recommend you to follow those following tutorials :

  • Building Blender : Windows , Mac OSX (wiki , blenderCookie), Linux
  • Checkout this sources (instead of trunk) from SVN : https://svn.blender.org/svnroot/bf-blender/branches/soc-2011-tomato/