Categories
-
- 100% Demo of Adobe Flash Face Recognition using the openCV port to AS3
- 92% Marilena : source code of the Glasses Demo
- 84% Color Grading with Blender 2.5
- 67% MariLena : OpenCV port to ActionScript 3 (AS3 / Flash)
- 37% Deface : AS3 Face Detection BASED on OpenCV
- 37% PixelBender Cubic Lens Distortion for After Effects
- 30% Playing with Marilena
- 26% Matchmove Reel 2009
- 25% UPDATE - Cubic Lens Distortion Pixel Bender shader for AE (with scale & chromatic aberration
- 24% FaceAPI 2 FSX
Search Results for: lift/gamma/gain
2.5D relighting in compositing with Blender (using spherical harmonics)
Introduction About a year ago, I was watching a great presentation at the Nuke Master Class by Roy Stelzer (2D TD at Double Negative) about “2.5D Relighting inside of Nuke”. There is 3 videos which you can download from The … Continue reading
Posted in CG/Animation, R&D
Tagged 3D, angular map, blender, compositing, debevec, developpment, Dneg, Double Negative, environment map, Formula, HDR, HDRI, Irradiance, light probe, Math, Nuke, open source, re-lighting, Relighting, Roy Stelze, shaders, Siggraph, The Foundry, vfx
10 Comments
Color Grading with Blender 2.5
Introduction Yeahh Matt Ebb just commit my patch (SVN r27733) for the “Color Balance” node in Blender 2.5 Compositing node !!! Now it should be much easier to work with. You can get a version of blender at Graphicall.org (any … Continue reading
Posted in CG/Animation, Download, Videos/Films
Tagged AfterFX, blender, CDL, color correction, Color management, Colorista, colour, compositing, developpment, Formula, Gain, Gamma, Gamma correction, grading, Lift, Math, open source, patch, tutorials, vfx
13 Comments
Exposure/Offset/Gamma photoshop tool to Shaders
The goal here was to understand how works the Exposure feature of Photoshop for my research on lift/gamma/gain NB : I wouldn’t say I’m an 100% sure about how it works, but that’s how I understood it worked so far … Continue reading
Posted in CG/Animation, Photography, R&D
Tagged adobe, ASC, CDL, color correction, colour, compositing, developpment, Exposure, Formula, Gain, Gamma, HLSL, Lift, Math, Media Player Classic, open source, photoshop, shaders
Leave a comment
lift/gamma/gain VS. ASC CDL
Following my previous post “lift-gamma-gain color correction formula with blender compositing” I continue my research about all those formulas. Comparison I came to compare the ASC CDL (American Society of Cinematographers Color Decision List) formula to the Lift/Gamma/Gain formula I … Continue reading
Posted in CG/Animation, Photography, R&D
Tagged ASC, blender, CDL, color correction, colour, compositing, developpment, Formula, Gain, Gamma, HLSL, Lift, Math, Media Player Classic, open source, shaders
1 Comment
lift-gamma-gain color correction formula with blender compositing
I got lately interest in Lift/Gamma/Gain formula for some personal project, I thought I would share some of the informations I found. What does Lift/Gamma/Gain ? Lift/Gamma/Gain is actually is a really nice approach for color correction in my opinion. … Continue reading
Posted in CG/Animation, R&D
Tagged AfterFX, blender, color correction, Colorista, colour, compositing, developpment, Formula, Gain, Gamma, Lift, Math, Open, open source
1 Comment










