Home 2009

Archive for 2009

Maya to Blender tutorials

I just found those 2 videos on vimeo (hopefully there will be some more soon) talking and helping Autodesk Maya Artist willing to use Blender.
I like the idea behind this…

Continue reading

GLSL Cubic Lens Distortion with chromatic aberration in Blender Game Engine

Introduction

I received a mail the other day from Martins Upitis, who asked me really nicely if he could use my Cubic Lens Distortion Shader

Continue reading

Blender 2.5 – Color Management and linear workflow

I’ve been waiting for this since ever ! Blender 2.5 is managing linear workflow (gamma correction, … ).
Matt Ebb just did a great update where the UI (color picker, …) give you feedback of linear color and present the…

Continue reading

VFX tracking marker to download and print

Thanks to Eric Alba, he shared a really nice Tracking Marker…

Continue reading

Cubic Lens Distortion Shader

Introduction

Cubic Lens Distortion (or undistortion as well) is well known in compositing or any VFX package. Basic Lens Distortion would usually solve the distord plate a the center, but closer you would get to the…

Continue reading

RGBto3D Space application made with processing

Introduction

I wanted to play with Processing the other night. I thought about representing RGB pixels value of a video in a 3D space based on there RGB…

Continue reading

HalloweenPic : Facebook App based on the Marilena (opencv port to flash) face detection into Flash

halloweenpic-screenshot

Juan Bermudez did a cool facebook app called HalloweenPic based on the small Flash application I did a while ago.

I’m really happy (and proud…

Continue reading

Ramen : Open Source HDR Node Compositor

Ramen-screenshot

We Finally might have a free and open source compositor ^^ . I’ve been waiting for this for so long, I guess it was really the missing piece of the puzzle.
I was waiting for

Continue reading

Saturation Shader

saturation-panel

This one should be pretty simple, but still all the shaders I have found on the Internet was based on conversion to HSL color space. Which could be actually useful if  you need some color balance control,…

Continue reading

Exposure/Offset/Gamma photoshop tool to Shaders

The goal here was to understand how works the Exposure feature of Photoshop for my research on lift/gamma/gain

exposure-photoshop-panel

NB : I wouldn’t say I’m an 100% sure about how…

Continue reading
  • Exposure/Offset/Gamma photoshop tool to Shaders
  • Exposure/Offset/Gamma photoshop tool to Shaders
  • Exposure/Offset/Gamma photoshop tool to Shaders
  • Exposure/Offset/Gamma photoshop tool to Shaders
  • Exposure/Offset/Gamma photoshop tool to Shaders
  • Exposure/Offset/Gamma photoshop tool to Shaders